/*
 * Copyright (c) 2008-2009 the original author or authors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.as3commons.logging.util {
	import org.as3commons.logging.level.DEBUG;
	import org.as3commons.logging.level.ERROR;
	import org.as3commons.logging.level.FATAL;
	import org.as3commons.logging.level.INFO;
	import org.as3commons.logging.level.WARN;
	
	/**
	 * High speed access to the common names for levels (also used by levelToName)
	 * 
	 * @author Martin Heidegger
	 * @since 2.5.2
	 * @see org.as3commons.logging.util#levelToName()
	 */
	public const LEVEL_NAMES: Object = {};
	{
		LEVEL_NAMES[DEBUG] = "DEBUG";
		LEVEL_NAMES[FATAL] = "FATAL";
		LEVEL_NAMES[ERROR] = "ERROR";
		LEVEL_NAMES[INFO] = "INFO";
		LEVEL_NAMES[WARN] = "WARN";
	}
}
